Edgar the paladin finds himself transported to a strange land without any recollection of past events or how he got there. As he explores the countryside, he quickly discovers something is amiss.

This game is in early Alpha phase and utilizes stock MV assets. The art, animations, music and sounds will likely change as development continues.

At the moment, Call of Faedaria is just a grindy time killer with light RPG elements. Only part of the world map is accessible, but it is my intention to greatly expand the gameplay area and for there to be 100s, if not 1,000s, of interactable objects (so feel free to explore and click on everything you can).

Also, the game was designed to be challenging, so make sure you save often.


Updates

March 20th, 2022: Alpha v1.2

  • New "zone" & enemies added (bandits in the eastern fields).
  • New minor quest.
  • More enemy stat adjustments.

March 18th, 2022: Alpha v1.1 is released

  • Many updates were made to the game. The first "storyline" involving the Moonside Eatery is complete, but has not been thoroughly tested. Expect there to be bugs.
  • Enemy stats have been adjusted.
  • Added a few more hidden Small Health Potions around the world map.

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